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Frigid Seas

Frigid Seas

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Devlog

  • Graphics and stuffs
    June 24, 2018 by StuartKent
    I just did a pass enabling Construct's neat box shadows, and doing some shuffling around for the event sheets so I can start scripting some levels or something. Initially I had this crazy particle sy... Continue reading
  • First Upload
    June 23, 2018 by StuartKent
    Hey! This is a short one for anyone that's interested in the current state of the project on Github. I've basically spent most of the time refactoring and adding a slightly more dynamic movement patt... Continue reading
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