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Frigid Seas
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Graphics and stuffs
June 24, 2018
by
StuartKent
I just did a pass enabling Construct's neat box shadows, and doing some shuffling around for the event sheets so I can start scripting some levels or something. Initially I had this crazy particle sy...
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First Upload
June 23, 2018
by
StuartKent
Hey! This is a short one for anyone that's interested in the current state of the project on Github. I've basically spent most of the time refactoring and adding a slightly more dynamic movement patt...
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